
composed of half acid, half fire damage, which keeps the hellfire blast properly in check. The archetype adds spells with the hellfire descriptor from the paladin or antipaladin list to his list of spells known. Henry Wong provides the Hellfire Militant, a battle scion archetype that comes with cool, extensive background notes.

While Richard Green’s amazing city of Parsantium is not officially located in Midgard, it makes for a surprisingly organic fit in my opinion – and even when not using the city, the fluff-only write-up of members of the Fireball Club (think: Fantastic Hellfire Club) make for nice reading experiences. The article also contains two feats – a bland Intimidate enhancer and a feat to speak with snakes – that lacks the italicization of the spell referenced.

All in all, a nice, well-made sidetrek, though I do wish it made more use of the 3-dimensional combat possibilities of underwater adventuring.įrom the pen of Marc Radle, we are introduced to Va’zesh, the swaying death, a lamia commoner/serpent blade and his consort. The sunken temple provides cool ankeshelian treasure and is lavishly-mapped in a phenomenal full-color map – while no player-friendly version is included, the map is absolutely stunning. One hull-breach from aforementioned squid attack later maroons the PCs at the bottom of the sea, where they will have to brave giant anglers and sea anemones to repair the vessel The captain is looking for the legendary dodecahedron artifact, which lies ostensibly in a nearby sunken city that the PCs get to explore. You see, the vessel is actually a submarine and the captain invites the PCs on a cool underwater exploration. We get a full-blown adventure penned by James Thomas next, the “Voyage of the Naughty Lass” – and this being an adventure, we have a couple of SPOILERS here – potential players should jump ahead.Īll righty, only GMs around? Great! The Naughty Lass is basically a steam-boat, powered by a fire elemental – one with a kobold crew! While the PCs are travelling by ship, they meet the crew of the Naughty Lass and help them fend off a giant squid attack. Veteran Brian Wiborg Mønster takes us to meet the dread Puppetmother of the Old Margreve, providing a legend complete with compelling adventure hooks and two puppet-related spells – creepy in all the right ways! Pity we only get one spell from her pen! Caroline, if you’re reading this: Write more! We remain on topic with Caroline Trotter’s raven magic: Her spell feel astoundingly like MAGCI: Casting iron fillings to create a raven messenger that explodes if intercepted…yeah, that feels like it could happen in one of the classic tales. As a minor complaint: A spell-reference to deeper darkness hasn’t been italicized and one spell is missing a “the” somewhere. Next up would be veteran Mike Welham’s article “Deeper Darkness”, wherein we can find variant darkness-spells: Beyond coalescing darkness into a claw, we can also find darkness that clings to targets and a hard crowd-control spell that renders targets staggered…and there is one at 6th level that represents a shrieking darkness that causes sonic damage and potentially stuns targets – cool: This requires pre-existing darkness-areas. Complete with preparation ritual and boon as well as two spells, corrupting dreams and shadow shackle- particularly the latter is interesting, making your shadow “heavy”, with precise effects depending on the light-source – I really like this spell! All in all, a solid start for the fanzine.
Yggdrasil Rpg Pdf plus#
This book being FREE itself constitutes a definite plus for this book, so if something I tell you about strikes your fancy, please do check this out.Īfter a brief introduction by both Wolfgang Baur and Morgan Boehringer, we begin with Curtis Taylor’s Nivayan Codex, an intelligent and rather malign spellbook that can be quite an interesting mastermind.

It should be noted that I usually don’t review free e-zines, but this was requested as a non-prioritized review by my patreons and, well, I listen to them. This fanzine for Kobold Press‘ Midgard setting clocks in at 95 pages, 1 page front cover, 1 page editorial, 9 pages of advertisements (many of which are half-pages), 1 page SRD, leaving us with 83 pages of content, so let’s take a look!
